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Deep dark crypt
Deep dark crypt




deep dark crypt

Each column has plexiglass at the bottom and give a limited view of the room below, allowing the sight of one panel on the wall. The columns in the light room are cylindrical in design, while the columns in the dark room are rectangular. Also in the rooms are four tall columns spread across.

deep dark crypt

Within the two rooms are white stations that emit a yellow light named Augment Terminals. The objective of the encounter is to damage the shields of the six fuses inside the cylinders to disable the Crypt's security systems. The cylinders can be labelled as right, middle and left. One room is well lit with white lighting, while the other is dimmed with darker lighting. Upon arrival, players enter an area with three cylindrical containers both at the center of two rooms. After defeating the Salvation troops and possibly retrieving the hidden chest nearby, players can then travel to the next location called Restricted and start the Crypt Security encounter. On the final shelter, a couple of Brigs and Council Guards are deployed to defend the exit. Players are required to traverse through a total of six shelter bubbles to reach the end. Therefore, Guardians are highly encouraged to work together to clear out shelters as they go, saving themselves from respawning all the way back at the first shelter. By defeating all of the enemies in a shelter, the area becomes a checkpoint where a Guardian's ghost will be upon death. Salvation Brigs guarding the entrance to Restricted.Īs they continue to further shelter bubbles, Dark Council Guards armed with Molten Welders will spawn with other Fallen reinforcements.

#Deep dark crypt series#

To guide them, a series of Lamps and Web Mines are scattered across the area to help players follow the correct path. To avoid this players need to locate the next shelter to remove the Frostbite and gain "Shelter from the Storm". The first shelter bubble contains six Fallen Pikes and players can either complete a triumph by transporting all the pikes to the last shelter bubble or use their Sparrows to traverse through the storm.Įxiting the shelter bubble will give players a debuff called "Frostbite" and if the number reaches ten, they will die. There, the Fallen have constructed a series of platforms encased with heat bubbles to shelter them from the ongoing blizzard.

deep dark crypt

Players then encounter Dark Council Guards guarding the entrance to the Deep Stone Crypt, and they need to be defeated to open the doorway to the next encounter.Īfter traversing through the icy tunnels, players reach another doorway, in which they must enter as a whole to proceed to the next area, called Desolation. Operators can tell which airlock is available by checking which keypad is glowing.The Raid begins with a cutscene showing the Guardians landing on top of a building at Eventide Ruins. This is more efficient, since opening the same airlock twice during the same phase is not possible. Two people can use the same airlock for the Operator to purge them.However, once the debuff is picked up by a player, the Operator can shoot the debuff off their head to reset the timer if they're running low and haven't made it to an airlock yet. Not picking up the Atraks-1 Replication debuff will cause the team to wipe after 40 seconds.Operators should frequently send down space pods from the top to the bottom team so that players with the Atraks-1 Replication debuff at the bottom can make their way to the top as quickly as possible.Shooting too early will start the count down for the boss to disappear and leave his soul behind, so dealing the maximum damage in a short burst is best to complete the encounter quickly. The time during which players can damage Atraks-1 is very short, so players should count down when to shoot.






Deep dark crypt